Gallery

Date: Started on January 25th 2025 - Completed on May 13th 2025

Time Taken: Approximately 300 hours

Tools of the Trade:
→ZBrush for sculpting the dromedary as well as adding deformations and details to the tack
→Maya for the initial modeling of the tack, some cloth simulation, retopology, basic rigging and grooming done in XGen Core
→Substance Painter for all the textures and materials
→Unreal Engine 5.5 for camera shots, lighting and rendering of the entire scene

Notes: Cinnamon the dromedary has been my biggest project to date, and one that I am quite proud of. It was through this project that I truly improved my competency in creating high-quality, realistic grooms of animal fur, as well as my ability to texture objects in Substance Painter. Around the middle of the project, I had to completely rework my textures from scratch, as they looked far too artificial and digital. I believe that was the moment when things finally clicked for me, both processes became much more intuitive.

That said, there are still many aspects that could be improved. For example, the modeling of the tack could be more detailed. I could have kept more elements as meshes rather than textures to push the realism further, and I could have made the pose a bit more dynamic and interesting. But sometimes, it's impossible to keep pushing a project forever. Otherwise, you could end up working on a single thing for the rest of your life.

Date: Completed August 24th 2024 - Revised on May 4th 2025

Time Taken: Approximately 50 hours

Tools of the Trade:
→ZBrush

Notes: Sleipnir, the mythical eight-legged horse, while planning out the sculpt I had the idea to base him more on the Norwegian Fjord and North Swedish horse breeds. I became really attached to the design and decided to turn Sleipnir into an OC, albeit without his extra four legs. Subsequently, in May, I decided to revise the sculpt, mainly to remake his mane and tail to make them more detailed and to redo the polypainting.